Skyrim: Home of the Nords Changelog

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build 25.05 [May 2025] - Bugfix Release
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Sky_Main:
     [Added] Compatibility with Tamriel_Data v12
     [Added] Crown Reserve Bank in Dragonstar West
     [Added] The quest "Hide and Seek" from TR
     [Added] More trainers
     [Fixed] Numerous bugs
     [Optimized] The Karth River

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build 24.12b [December 2024] - Hotfix Release
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Sky_Main:
     [Fixed] Dirty cell reference that was affecting Project Cyrodiil's "Anvil, Port Quarter" cell
     [Fixed] Beds in Karthwasten can now be rented again

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build 24.12a [December 2024] - Hotfix Release
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Sky_Main & Sky_Main_Grass:
     [Fixed] Some objects/NPCs disappearing due to broken refnums

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build 24.12 [December 2024] - Bugfix Release
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Sky_Main:
     [Added] Compatibility with Tamriel_Data v11
     [Added] A few new interiors such as Kartwasten's Briricca Private Bank, the Breton ruin Carvisa, and more
     [Added] Cross-integration quest with Project Cyrodiil
     [Added] New quest at Iron-Mane Farm outside Karthwasten
     [Added] More standardization of mechanics, aesthetics, and general design with other Project Tamriel projects and Tamriel Rebuilt
     [Fixed] Countless bugs
     [Replaced] Furniture throughout Sky_Main with more appropriate pieces
     [Replaced] Deprecated items no longer in Tamriel_Data v11

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build 23.11 [November 2023] - Bugfix Release
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Sky_Main:
     [Added] Script updates to account for new Dagi-Raht khajiit race
     [Added] Khajiit animations for relevant NPCs - AnimKit should no longer be required to see tails
     [Added] Two new enchanter NPCs and new spell services in Karthwasten and Dragonstar West Mages Guilds
     [Fixed] Dragonstar Thieves Guild quest stage bug and dialogue topic errors
     [Fixed] Karthwasten Mages Guild quest dialogue bug with Gorelius
     [Fixed] Direnni books fixed price exploit
     [Fixed] Thieves guild ring bug
     [Fixed] Caegorac bounty quest dialogue clarity
     [Fixed] Illness in the Alehouse journal bugs
     [Fixed] Nelisse dialogue race filtering
     [Fixed] Caspering rocks outside Dragonstar
     [Fixed] Ahk'nir dialogue typo
     [Fixed] Deprecated daedra in Angturiel
     [Fixed] Floating items in Celera
     [Fixed] Dead filtering in quest/dialogue conditions
     [Fixed] Missing pathgrids in various cells
     [Fixed] "Strange accent" topic filtering
     [Fixed] Malthorc scripts
     [Fixed] Taurus Hall stairs issue
     [Fixed] Incorrectly unlocked and locked doors in DSW Mages Guild and Even Odds Inn
     [Replaced] Deprecated items no longer in TD v10
     [Bundled] Loose flora textures left out of TD v10 by mistake - please overwrite

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build 23.02 [February 2023] - Bugfix Release
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Sky_Main:
     [Added] Trade service to Azob gra-Barok in Uramok Camp
     [Added] More checks so Malrec can't give multiple copies of his special book
     [Added] Ability to recover Davanna's notes prior to accepting her quest
     [Added] New Nord priestess dialogue
     [Added] More warning that the player is being invited to join a certain faction
     [Fixed] Inability to talk with Malthorc in vanilla MW
     [Fixed] Caponicus Valian offering to sell his ring after the quest has been finished
     [Fixed] "beds" topic not appearing for Dancing Saber and Ruby Drake publicans
     [Fixed] Dragonstar East pawnbroker Secucius Ceria's barter service
     [Fixed] Objects/NPCs from the third KW Fighters Guild quest appearing too early
     [Fixed] Beds in Rhuma's Tradehouse not becoming completely rentable
     [Fixed] Missing Map of the Tunnels in the chest in "Karthwasten, Guard Barracks"
     [Fixed] A bunch of other issues posted in the #shotn_bugs channel in the PT Discord
     [Removed] "carriage service" topic since it's handled by "specific place" topic
     [Removed] Skeleton from a certain sorcerer's bed
     [Removed] Old records that are now in T_D

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build 22.11 [November 2022] - Bugfix Release
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General Notes:
     Jurid Fast-Travel has been moved from Ebonheart to Dagon Fel
     The majority of NPCs and quests have been modified in some way. Previous save files will not work properly
     There are way too many changes to list, so we've included some highlights below

Sky_Main:
     [Added] New factions (currently NPC-only): Kingdom of the Reach, Crowns, Reachman tribes, Sogat Dur-Gada, and Ra-Habi Company
     [Added] New mercenary for hire in "Dragonstar West, Dragon Fountain Inn"
     [Added] Functionality for previously-unused journal entries
     [Fixed] Thousands of errors, big and small, reported by the PT-TR Standards Validator script
     [Rebalanced] Nearly all NPCs to be more in line with vanilla MW
     [Replaced] Assets deprecated in Tamriel_Data 9
     [Replaced] Nordic spells on many non-Nord NPCs with new race/culture-appropriate spells
     [Replaced] Many dialogue entries to more closely follow vanilla MW's conventions

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build 22.02a [February 2022] - Hotfix Release
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General Notes:
     See notes in release 22.02.

Sky_Main:
     Quest "Mages Guild: Out for a Spell": Fixed a dialogue choice typo.
     Quest "The Missing Skull": Fixed a script error.

===============================================
build 22.02 [February 2022] - Bugfix Release
===============================================

General Notes:
     A number of assets, scripts, and NPCs have been significantly modified since the previous release.
     We unfortunately can't guarantee 100% compatibility with saves from the previous versions.
     If you're playing on vanilla, please use Wrye Mash to update prior saves. See the Readme for instructions on how to update your save file.

Sky_Main:
     Exterior "Druadach Highlands -109, 8": Renamed to "Mirilstern"
     Exterior "Druadach Highlands -114, 11": Added pathgrid to encourage hostile Reachmen to use ramps
     Exterior "Druadach Highlands -115, 12": Moved a visible beeswarm activator into its hive
     Exterior "Ebonheart -2 13": Recreated cell data to potentially fix a bug where Jurid Fast-Travel would be replaced by a duplicate of another NPC or creature
     Exterior "Karthwasten": Simplified pathgrids in some cells; removed balcony pathgrids
     Exterior "Lorchwuir Heath": Replaced floating fish spawns with bird spawns in cells
     Exterior "Vorndgad Forest": Replaced a Morrowind goblin shaman with a Skyrim variant
     Exterior: Deleted objects placed in walls or underground in Dragonstar and Karthwasten
     Exterior: Raised/lowered numerous bleeding/floating trees, grass, etc.
     Exterior: Added ownership to many exterior containers
     Exterior: Deleted unnecessary pathgrid nodes
     Interior "Aejoir Cavern": Replaced some loot that wasn't appropriate for the area; raised a rock that was blocking a path
     Interior "Angturiel, Tempest Depths": Adjusted NPCs' items
     Interior "Criagach Saide Burial Grounds": Renamed to "Criagachsaide"
     Interior "Dragonstar East, Arena": Flipped the placements of Lovi the Gut and Duncan to resolve an NPC pathing issue
     Interior "Dragonstar West, Guild of Mages": Replaced DSW guard with Mages Guild Lampknight
     Interior "Dragonstar West, Nukra-Tikil Tavern": Flipped Lisva and Herard's positions to resolve an NPC pathing issue
     Interior "Gurmshal, Konungrshof": Replaced some loot that wasn't appropriate for the area
     Interior "Heifnil's Folly": Added new loot
     Interior "Karthwasten Docks, Granary": Attempted to fix pathgrid
     Interior "Karthwasten, Kemba's House": Replaced unique "Bow of Shadows" with a generic long bow
     Interior "Karthwasten, Red Palace, Vault": Replaced a Grand Soul Gem's deprecated soul
     Interior "Kulmar Cavern": Adjusted some NPCs' fight values
     Interior "Mirilstern": Fixed various interior loaddoors that were going to wrong locations
     Interior "Ocsenna": Added new loot; deleted visible smoke activator; attempted to fix stone ramp that was difficult to climb
     Interior "Vars Tharnil, Simleth Caverns": Lowered a static object that was blocking some hidden loot; adjusted a large rock that was blocking a path
     Interior: Added missing blacksquares behind loaddoors
     Interior: Fixed holes and missing roofs
     Interior: Raised/sunk numerous bleeding/floating objects
     Interior: Removed unnecessary item ownership in a few caves
     Interior: Deleted coordinate-bugged items
     Quest "A Beggar in Need": Adjusted Halvir's disposition requirement
     Quest "A Forlorn Barrow": Fixed transition to follow-up quest; checked "finished" for a journal entry
     Quest "A Lost Sister": Enabled Carincia by default; cleaned up her dialogue entries in "wretched cave"; added check for whether player killed her before starting quest
     Quest "Aland Remyon's Treasure": Aland's chest is now enabled by default; fixed script error; changed Aland's Lantern to have a unique glow, infinite duration, and a value of 500
     Quest "Alms for Mara": Fixed issue where holding too much gold would prevent quest completion
     Quest "Between a Hag and a Boar": Adjusted Malthorc's scripts so he attacks if provoked
     Quest "Bounty: Bogakh gro-Durz": Fixed directions in bounty's note
     Quest "Bounty: Cegoraec": Fixed journal filter in Veros' "bounty" dialogue; adjusted Eidean's spells so he doesn't kill Cegoraec
     Quest "Bounty: Iztara": Added additional method to get Iztara back to Taurus Hall; added mid-quest Greeting 5 entries for Turoc and Iztara
     Quest "Bounty: Lovi the Gut": Lovi now surrenders immediately if you've finished another Dragonstar East questline\
     Quest "Chthonic Secrets": Fixed some filters that were causing dialogue loops; added additional hints on how to find Taliesinntara; initial journal entry no longer prematurely lists the components of the ritual; gave Fhegain and the second ritual more significance; cleaned up dialogue issues
     Quest "Curses and Horses": Removed Nelisse's forcegreet; updated her dialogue structure and scripts; adjusted horse locations; added horsemeat leveled item to horses
     Quest "Direnni Registers": Fixed dialogue choices when offering to sell a Register; adjusted turn-in payments; removed "Direnni Tome:" prefix from Codex names
     Quest "Divided Loyalties": Fixed a couple of dialogue inconsistencies and filters
     Quest "Facing a Chicken Menace": Separated some dialogue into a new topic; added a player choice at end of quest; reworked mechanics such that a companion can now better assist the player if desired
     Quest "Fighters Guild: Wormmouth Problem": The Wormmouth is now enabled by default in the world
     Quest "Ghoul Hunt": The cultists are now enabled by default
     Quest "Illness in the Alehouse": Added another "accuse poisoner" option to bridge some journal entries; alehouse patrons now get a disposition boost
     Quest "Mages Guild: A Case for Concern": Changed Franco Azarius to new class T_Sky_Barrister
     Quest "Mages Guild: A Crisis of Character": Mages Guild NPCs' "Ravos" entries are now more reflective of the quest choices; journal now correctly records what the player tells Ji'Tavarad about Ravos; fixed Thane Gorvrda's "Send another guild member" responses; fixed Ravos' greetings in the event that he returns to Karthwasten; changed script mechanics to better ensure that one quest path plays as expected; gave Havild Mild-Heart a Sky_NoLore filter to account for possible player choices; Havild's inventory chest now moves with him to Karthgad if applicable
     Quest "Mages Guild: An Acolyte in the Arena": Changed Duncan from T_Sky_MagesGuild to T_Ham_MagesGuild; moved Duncan to the ground floor; fixed possible endless journal update spam if player attempted to help Duncan win his fight; Eranthos and Briesele now have more timely comments if Duncan returns to the Guild
     Quest "Mages Guild: Angturiel": Ciirarril Direnni should now recognize that Galklintha is dead if she was killed before the quest was started
     Quest "Mages Guild: Mesa Medicine": Fixed Aynoc's references to the Braign tribe in her "Reachman alchemy sample" dialogue
     Quest "Mages Guild: Out for a Spell": Penumbra journal update should now always fire; changed spell effects on Reachman spell and reduced its cost; fixed some dialogue filters
     Quest "Mages Guild: Public Perception": Changed dialogue logic to account for possible variable-setting bug; Davanna now appears in a different location in the Mages Guild hall if she is convinced to travel to DSW; she no longer shares the same spot as the new Lampknight
     Quest "Mages Guild: Regulated Research": The letter is now enabled by default; adjusted Veros' dialogue filters
     Quest "Mages Guild: The Penumbra": Picking up the notes will only update the journal if on the quest; activating the basin now works if the player never brought the Penumbra to Muirach in KWMG02; fixed some directions and added some for Ruari; added Ruari map marker; added new topics with some info on where to find Rulat's ingredients; fixed quest progression when talking to [redacted] and added filters to his dialogue entries
     Quest "Mages Guild: Turbulent Teleporting": Nistamal should now have appropriate dialogue; added missing reputation gain; added directions to Dragonstar
     Quest "Mining for Worms": Added checks for edge cases; removed superfluous dialogue; added disposition rewards
     Quest "Nahassar's Love Letter": Fixed Nahassar's script that prevented him from properly disabling
     Quest "Pursuit of Knowledge": Davanna's research is now enabled by default
     Quest "Reaching for Answers": Added missing flags to various journal entries
     Quest "Reaching for Love": Conall can now be slightly farther from Lisva to trigger quest completion; Lisva now has inventory to barter and properly gives a discount if she's reunited with Conall
     Quest "S'Viir's Hidden Hoard": The hoard is now enabled by default in the world; renamed the container from "S'Viir's Hoard" to "Hidden Hoard" and slightly adjusted its position in the ground; changed Norjor's "background entry"
     Quest "That Pig of a Nord": Changed boar's name from "Strange Boar" to "Gurskar"
     Quest "The Baker and the Bread Thief": Adjusted interaction mechanics with Rhalan; fixed dialogue and journal filter issues in "stolen bread" topic and Greetings; added additional dialogue; consolidated repetitive dialogue entries
     Quest "The Dragonstar Arena": Moved disqualification mechanics to the gate door; player can now change their mind before entering the pit without being disqualified; the last challenger's weapon is now enchanted as intended; adjusted Orgak gro-Ulagash's stats so he now trains the appropriate skills
     Quest "The Missing Skull": Fixed edge case that could lead to difficulty in progressing; fixed some DSE Thieves Guild tie-ins; added disposition increases and post-quest Greeting 5
     Quest "Thieves Guild (Dragonstar)": Added mid-quest Greeting 5 entries; Cael will now follow the player more closely, no matter their speed; separated Cael's GetDistance checks into their own mini scripts to improve performance
     Quest "Thieves Guild: A Curious Concoction": Cleaned up Rianard's assistants' scripts
     Quest "Thieves Guild: A Dancing Distraction": Fixed post-quest dialogue filter for Lorvacah's "join the Thieves Guild" entry
     Quest "Thieves Guild: Doing a Cat's Job": Fixed post-quest dialogue filter for J'Diir's "deliver moon sugar" entry
     Quest "Thieves Guild: How to Rob Oneself": Locked chest journal update should now always fire
     Quest "Thieves Guild: Papers, Please!": Forged Travel Papers now show correct information when read
     Quest "Thieves Guild: Playing All Sides": Fixed dialogue filters that attempted to account for killing the Sogat Dur-Gada prior to starting the quest
     Quest "Thieves Guild: The Dragon Heist": Fixed edge cases that occurred if the player beat the target to their final location; timer script should no longer run while game is paused
     Quest: Added "[Lie]" prefix check to many dialogue choices where the player says they have an item when they really don't
     General: Added service refusal when holding skooma or moon sugar
     General: Capturable bounties will now yield after being knocked out
     General: Added more mid-quest Greeting 5 entries, made expulsion dialogue mechanics more similar to vanilla by adding "PC Expelled == 0" filter to guild questgiver greetings, added more expulsion blockers for quest topics
     General: The enchanter Eancor in Karthwasten now has 1,000 gold to be more in line with vanilla enchanters
     General: Sorri in Vorngyd's Stand now sells food and drink
     General: Enabled barter for Ywelac in Dragonstar West
     General: Durak gro-Bal in Uramok Camp now has a lower Unarmored value to allow him to wear his light armor
     General: Changed Rosleen in "Karthwasten, The Droopy Mare Tavern" and Swims-Far-Rivers in "Dragonstar East, Shadowkey Tavern" to class T_Sky_SavantService to more closely follow vanilla Thieves Guild NPCs plus increase the number of map/guide vendors
     General: Replaced many names in "Background" entries with %Name (the "Non Clairvoyant Nerevarine" MWSE mod should now be more compatible)
     General: Replaced references to various forts in dialogue with updated names and directions
     General: Changed "Pachkanan" topic to "Pachkan" to fix an inconsistency with other tribes' topics; added "AddTopic Pachkan" to various entries
     General: Increased the level and stats of the mercenary Rismund; he now properly returns to the Droopy Mare via "Change the plan" dialogue topic
     General: Added more heavy cuirasses to Dragonstar vendors
     General: Added "Water Breathing" spell to Selenya in Dragonstar West and two restocking "Water Breathing" potions to Rianard in Karthwasten
     General: Added "rules" and "requirements" dialogue entries for various Guilds
     General: Fixed bed mechanics in Reachman tradehouses
     General: Changed "my pa" topic to "like my pa" to stop blocking the vanilla "pants" topic
     General: Fixed Hammerfell Mages Guild entries in "join the Mages Guild" topic
     General: Removed Dunmer spells from various NPCs
     General: Replaced some items with updated/more appropriate alternatives
     General: Fixed many instances of item/container ownership
     General: Fixed various dialogue entries' typos, filters, etc.

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build 21.01a [January 2021] - Bugfix Release
===============================================

General Notes:
     A number of assets and scripts have been modified since the previous release.  We've tried to maintain compatibility with saves from version 21.01.  Please see the Readme for instructions on how to update your save file if you're not using OpenMW.

Sky_Main:
     Exterior: Fixed a few floating and caspering rocks across the Druadach Highlands
     Exterior: Fixed floating fence in "Tro-Tuktura Pass"
     Exterior: Fixed floating rock near Merduibh
     Exterior: Moved Rust Russula out of rock and fixed floating tower near entrance to Dragonstar West
     Exterior: Replaced floating leveled fish spawn near Wilbur's House with leveled birds spawn
     Interior "Angturiel, Skyanchor Halls": Added more higher level creatures
     Interior "Braignainesaide, Marbaildomuin": Replaced accented character in cell name and covered up some spaces where player could see into void
     Interior "Briagmar Mine": Unchecked "illegal to sleep here"
     Interior "Briagmar Mine": Deleted Sky_qRe_KWFG03_Marker
     Interior "Dragonstar East, Castle Dragonstar, Throne Room": Raised a wooden crossbeam above a staircase leading down that was preventing tall characters from moving
     Interior "Dragonstar West, Ra'Habi Company Hall": Added ownership to over 70 items/containers
     Interior "Dragonstar West, Tamisa: Clothier": Moved incense position on counter so player won't be blocked from interacting with Tamisa
     Interior "Dragonstar West, Temple of Diagna": Moved candle that was bleeding into skull pile
     Interior "Karthwasten Caves, Sur-Rata Caverns": Players no longer need to progress through KW TG to access this interior
     Interior "Taurus Hall Legion Fort, Interior": Corrected ownership for a number of items
     Interior "Vars Tharnil, Emerald Council": Fixed floaters
     Quest BAI01: Fixed typo in journal entry 10; fixed problem where quest would loop after completion
     Quest BM: Moved Bailcnoss-Merduibh quest-progressing Greeting 5s to Greeting 1 to avoid potential issue with disease greetings
     Quest BM: Fixed a dialogue loop in "apprentice's murder"
     Quest BM03/BM04: Fixed checks in "components for a ritual" entry that failed if player had more than one ingredient
     Quest DSE02: Increased reward's charge from 0 to 20
     Quest DSE03: Modified dialogue choice filters in "accuse poisoner" entries; removed the script commands that added negative quantities of beer after finishing quest since they broke the dialogue results; gave Ildgar restocking beer by default
     Quest DSE03: Reversed filter conditions for Lovir Raven-Call's post-quest and dead-Ildgar entries
     Quest DSE04: Fixed if/elseif check in Sky_qRe_DSE_Ar_Handler_sc that blocked fights with Arena NPCs if player finished DSMG03
     Quest DSE04: Fixed incorrect dialogue condition check which was blocking last arena fight with Skeigr the Swift
     Quest DSTG02: Doors with a lock level of 0 will appear as unlocked, but are actually locked and impossible to unlock. Fixed this issue ("Dragonstar West, Warehouse" doors) by adding new unlocked door reference and script, disabling it when quest starts, and enabling existing DSTG02 doors with updated lock level (0 to 60) and modified script
     Quest DSTG02: There's a chance that the player won't enter the DSW Warehouse and thus won't load Drazar so he'd unable to be moved to the Dragon Fountain Inn; fixed this by creating unique, disabled copies of Drazar and J'Rizar in the Inn
     Quest DSW02: Renamed "Sharga gro-Bekh" to "Sharga gra-Bekh" and updated journal entries
     Quest HA1: Modified NPC's scripts so the entire cultist group only attack immediately if you use Rilor's method; otherwise, attacking one of them now only sets the entire groups's Fight values to 100 instead of StartCombat'ing
     Quest KG2: Moved quest-progressing entries from Greeting 5 to Greeting 1 so they won't be blocked by diseased greetings
     Quest KG2: Player can now properly accept/reject Barjorg's plan after saying they'll think about it
     Quest KG2: Fixed various scripts that were slightly bloated and broke corpse-looting at times
     Quest KG4: Killing Thane Gorvrda now properly stops the ambush script
     Quest KW_B05: Bounty target is now enabled by default at start of game
     Quest KW_B10: KW TG progression requirement removed
     Quest KW08: Added missing "Finished" flags to last journal states
     Quest KWMG02: Removed disposition requirement for Caotir to teach the quest spell
     Quest KWMG05: Reworked dialogue trees to stop some looping and fix some edge cases
     Quest KWMG06: Modified dialogue filters to better account for decisions made in KWMG05
     Quest KWMG06: Added script to initially disable Uthore, a miner in Ruari
     Quest KWTG00: Added new KW TG quest which is only given if the player captured KW Bounty 2 before trying to join the Karthwasten Thieves Guild (attempts to reconcile some edge cases)
     Quest KWTG: Removed Skyrim TG expulsion resulting from a failed KW TG quest; the player is now only blocked from progressing in the KW TG
     Quest KWTG: Overhauled trespass crime mechanics in KW TG quests and added some voice lines
     Quest KWTG: Overhauled quests to enable most quest items in the world by default before the quests are taken (to be more like vanilla); a few quest items are still disabled for mechanical reasons
     Quest KWTG: Overhauled quests, mostly TG07, now that the Sogat Dur-Gada cell is no longer quest-gated and the cell can be killed prior to or during the KW TG chain
     Quest LH01: Adjusted filters so dialogue doesn't start until end of KWMG06
     Quest MAI02/MAI03: Lisva now has inventory to barter and properly gives a discount if she's reunited with Conall
     Quest NAR02: Replaced "wormmouth hides" in NAR02 journal entry 103 with "carved goatskin drum"
     General: Changed "Morrowind lore" to "Skyrim lore" in "my trade" entry for class T_Sky_Bookseller
     General: Added SHOTN-filtered Greeting 0 entry overrides to block Morrowind writs from being turned into SHOTN guards
     General: Gave Cypriana (Taurus Hall Legion Fort) the vanilla "Mara" entry since she's an Imperial
     General: Added "Nord" race filter to Nord-specific religious dialogue
     General: Gave Gorelius (Dragonstar, Census & Excise Office) a 33% chance to say "Your papers, please."
     General: Replaced "%Player" with "%PCName" in Gorelius' "diplomatic mission" entry
     General: Moved Sky_qRe_DSW04_Rhalan's "let me go" entries to "go free" and deleted the "let me go" topic to stop issues with vanilla slave dialogue
     General: Nistamal in Karthwasten's Guild of Mages now sells spells and performs spellmaking
     General: Removed Dunmer-specific and inappropriate spells from a number of NPCs
     General: Checked "Illegal to sleep here" for the Reachman settlements
     General: Adjusted various idle animations
     General: Optimized a number of scripts from earlier releases
     General: Fixed various dialogue entries

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build 21.01 [January 2021] - Dragonstar Release
===============================================

General Notes:
     A number of assets and scripts have been deleted, modified, or replaced with Tamriel_Data resources since the previous release. Please see the Readme for instructions on how to update your save file.

Sky_Main:
     Added 111 new exterior cells and 140 new interior cells including Dragonstar East, Dragonstar West, Taurus Hall Legion Fort, Mairager, Bailcnoss, Merduibh, Angturiel, and numerous cells on the northern and eastern borders of the previous Sky_Main release
     Added 62 new quests
     Added a Mages Guild hall to Karthwasten, moved Selenya to Dragonstar
     Added new creatures to the Reach: Snowrays, iron toads, kobolds, deer, elk, squirrels
     Added missing dialogue
     Gave the ruined villages of the Reach named exterior cells
     Fixed guards having odd voice greetings
     More interior NPCs will now report your crimes as intended
     Replaced "Roasted"/"Cooked" variants of ingredients with their basic vanilla/TR equivalents
     Fixed repeatable reward bug in Bathmvall Barrow quest
     Fixed the doors in "Mirilstern, Fundamentum" going to reversed locations
     Fixed all Direnni Registers book scripts; they now shouldn't have any pickup/placement problems in vanilla and OpenMW; will now appear before starting the associated quest
     Fixed problems with Frinad's chest in KW FG
     Optimized mercenary Rismund's scripts and added separate global script to handle his return to Droopy Mare
     Fixed repeatable reward bug in Bathmvall Barrow quest
     Fixed potential problems in Kerlingoff Mine quest by adding workaround and more dialogue checks
     Fixed Corelyn's script (KW Thieves Guild)
     Assorted script fixes and optimizations
     Assorted asset optimizations
     Assorted dialogue fixes (grammar, spelling)

===============================================
build 20.01 [January 18, 2020]
===============================================

Sky_Main:
     Moved Jurid Fast-Travel out of Ebonheart's Skyrim Mission and onto the Ebonheart docks
     Added a new shipmaster to the Karthwasten docks who can take the player back to Ebonheart (removed the destination from Haldine)
     Added three exterior cells at the northern border of the current release area to complete a previously disconnected road leading to Dragonstar, the focus of our next release
     Added new voice lines that omit "outlander", "guar", "slave", etc. (vanilla lines still fire for vanilla NPCs)
     Fixed one of the Ruby Drake's doors
     Fixed two pieces of armor that didn't display correctly on the player
     Replaced the two minute bird sounds with smaller clips of random delay. They shouldn't persist into caves and other interiors anymore
     Fixed unusual script expression error in a local script on an activator in a barrow
     Fixed the 0-condition weapons, armors, and tools for sale in Karthwasten
     Adjusted the mercantile levels of the traders in Karthwasten
     Fixed the "Lost Sister" quest
     Revamped the Karthwasten Bazaar
     New NPC Deran in KW Fighters Guild sells equipment and provides repairs
     Lowered the stats of enemies in two KW Fighters Guild quests
     Changed the way some OnDeath checks were being handled in multiple quests
     Updated trolls to new Tamriel_Data cave troll model/sound
     Renamed Haimtir's "House of Gods" to "Great Hallowhall"
     Fixed the script that controls the Direnni doors in Mirilstern (should work in both vanilla and OpenMW)
     Two hidden doors in or around Karthwasten now require another form of activation... (doesn't currently work in OpenMW)
     Added many Reachman-specific dialogue entries to Karthwasten to help distinguish those NPCs
     Added more entries to the "little advice" and "little secret" topics, among others
     Added more Nord religious dialogue entries
     Added missing diseased greetings for Reachmen
     Replaced a Reachman witch with a new Hagraven creature, added another Hagraven somewhere else...
     Overhauled the greeting system to be more like vanilla (high chance of city greetings & low chance of generic fallbacks)
     Stopped some creatures from continuously walking into stable walls
     Some balance passes here and there for unique weapons and armor
     Laid the foundation for the Dragonstar release and the beginning of the Reach's main quest...

===============================================
build 19.03 [March 17, 2019]
===============================================

Sky_Main:
     Added more goods to many Karthgad and Karthwasten traders
     Moved some outdoor stands in Karthwasten to interior cells to improve FPS
     Added unique greetings for all traders in the Reach
     Added unique dialogue for a number of appropriate vanilla topics
     Added more "background" entries
     Added Rismund, a recruitable mercenary, to the Droopy Mare Tavern
     Added "price on your head" dialogue and mechanics for KW TG
     Added rank requirements to appropriate TG and FG quests to prompt the user to advance
     Added player reputation point rewards to 5 more quests
     Fixed unintended Thieves Guild "advancement" shortcut
     Changed Aladoer's book in the Thieves Guild quest to be more appropriate for his background
     Capturing Dovica (for her bounty) before joining the TG no longer creates a blocker
     The vault door in the Karthwasten Thieves Guild quest now disables properly
     Fixed NPC Uldar Ember-Seeker for her bounty quest
     Fixed Sogat Dur-Gada NPCs in their bounty quest
     Each Direnni Register will now appear as a separate "quest" in the journal
     Added two missing journal index 0 (Quest Name) entries for the quest Divided Loyalties
     Replaced nearly all to-be-deprecated books
     Replaced all Dunmer furniture statics used in Sky_Main
     Added blessing mechanics to NPC Unahon and shrine door in Haimtir, House of Gods
     Added creatures to Vorngond Cavern
     Made Haimtir NPC Aynoc a trader and trainer
     Made Haimtir NPCs Qa'darri and Dralen trainers
     Made Uramok Camp NPC Azob a trader
     Made some NPCs in Karthwasten, Hall of the Boar Snout Clan trainers
     Checked "illegal to sleep" for Haimtir exterior cell
     Removed placeholder Direnni books
     Added unique diseased greetings for Reachmen
     Fixed diseased greetings that fire for many SHOTN NPCs
     Fixed incorrect Alarm values for some NPCs
     Guards now have a Flee chance of 0 like every vanilla guard
     Fixed instances of NPCs having vanilla classes
     Updated a number of dialogue entries to filter correctly and/or by vanilla mechanics
     Removed unused objects
     Updated ownership of a number of objects
     Fixed some bleeding and floating objects
     Consolidated a number of unique leveled lists into Tamriel_Data equivalents
     Updated Reachman dialogue
     Fixed a number of typos in dialogue entries and topic names

===============================================
build 18.12 [December 24, 2018]
===============================================

Sky_Main:
     A part of the Reach, focused on the city of Karthwasten is now feature complete and out of beta.
     An incomplete part of the landmass in the previous release has been removed but will return completed in the Dragonstar release.
     More landmass has been added in the southeast part of the release area.

===============================================
build 17.05 [May 1, 2017]
===============================================

Sky_Main:
     A part of the Reach, focused on the city of Karthwasten is released as an unfinished beta, with very few quests.